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Deliver Us the Moon is the high point in the recent stretch of games. With the new Xbox and Playstation consoles coming out, I've been trying to find some hidden gems or some underplayed games that pique my interest. The gameplay has enough variety to keep you interested and even when you're in a slow portion, the plot was able to carry me through. I did encounter a bug where the lunar rover was continually sketching out but it fixed itself when the game updated. Figuring out where to go has some challenges, there isn't always a lot of direction but it rarely got to the point where I was frustrated or about to give up. The rest of the gameplay is about exploring this space station and accomplishing objectives to move on to the next section.
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I found a couple of them frustrating but they were otherwise manageable throughout the game. I'm not big into puzzle solving games (there are the rare exceptions, Portal 2 is one of my favourite games on any platform) so when I heard that Deliver Us had puzzle solving elements, I was skeptical. They maximize what they do with the premise and this game is a journey instead of just a sprint. Deliver Us The Moon has some real emotional stakes and while I scoffed at people crying over the ending, when I finished up, I understood. If we have to colonize another planet and leave the earth behind, what happens to the people left behind? I've seen a couple of movies broach this subject (Interstellar) but I feel like this game really plays into how grave the choices are for the characters and how hard it is to wrap your head around that choice. It also approaches a trope from a different angle. Deliver Us the Moon is such a title, despite our main character not having a name (for most of the runtime) or much of a singular identity, they pose some pretty serious questions to the player. I've played lots of games that have completely wrapped me up in the plot and transported me to another world with them. Video games are an underrated medium for storytelling. I'm a huge science fiction fan, I've played games that may have been more fun or action packed but Deliver Us the Moon seems more grounded and does a better job fleshing out the world than most adventure games would. Play through the sections where your running or franticly floating and looking for oxygen, it gets pretty real. At times the combination of the graphics, the setting and the atmosphere are awe inducing but at another moment I found it frightening. The idea of being trapped on a space station, alone and with the fate of mankind in your hands, its an idea that seems more fun than it would be. It captures what good science fiction does (I would compare the feel of it to something like Interstellar or The Martian) where you truly feel the loneliness of the main character, the setting is both hauntingly beautiful but indescribably eerie. In the case of Deliver Us the Moon, I found the opposite. I've seen critics use those types of comparisons as a crutch to prop up a movie/movies that when I watched them, all I saw was visuals compensating for an underdeveloped story and a slow pace. When a project is described as "atmospheric", whether or not that's a good thing depends on the project.
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