
They’re meant to be mutated humans and the first time you see a monster composed entirely of arms you’ll be thoroughly repulsed.īut these enemies (there’s about five basic types) are used so excessively that they quickly become nothing more than annoyance, especially when they’ve spawned into a previously empty building. Due to the flood that’s taking over the city, there are certain areas that have been declared quarantine zones head in to search for bullets and other resources and you’ll be set upon by monsters that ooze out of the ground.

He rarely portrays that in his speech, however he comes across as so hard-boiled that you won’t get much of a reaction out of him no matter what he’s being subjected to. First is your protagonist, detective Charles Reed, who is supposedly suffering from nightmares. However, The Sinking City does fall flat when it comes to delivering scares. Getting to supernaturally reconstructing the crime feels like a reward for your legwork, rather than a sneaky shortcut.
The sinking city side quests series#
Frogwares’ work on the Sherlock Holmes series has made its perfectly positioned to deliver a game that, thanks to a number of similar features, makes you feel like a true detective. In a similar vein, the game relies on you to set your own waypoints you might be told that a building is “near the waterfront, where Wilson Street meets Innsmouth Lane”, but it’s up to you to manually find that location on your map. Three hours later, I was kicking myself for not thinking to check City Hall for the information I needed. I once found myself aimlessly roaming The Sinking City’s open map, convinced that a pre-release bug was preventing me from making progress.

The lack of hand-holding in the game can be disconcerting at first. The Sinking City makes you work very hard for your small victories, whether you’re tackling the main storyline or one of the many side-stories. Not that you can wander over to a conveniently marked waypoint and wade in guns blazing, that is. You might not care about the mystical tome that the game has you chasing down, but when your quest leads to a family being kidnapped, you’ll go through hell and high water to set them free. Instead, it’s the game’s smaller, more personal stories and rewarding detective work that make it worth getting your feet wet.

The central premise of The Sinking City, an ancient force that’s driving people mad, feels hollow and never gives the game any sense of urgency. That’s not exclusively Frogwares’ fault ( and I’m not the only person to express this sentiment) but this supernatural detective outing is at its best when it’s not aping the horror author. The Sinking City has shown me that it’s time for games to let go of Lovecraft.
